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Dark Elf Fighter Guide Lvl 1-20

Originally, the Brown Elves used to be one of the Elven tribes. They came to be called Dark Elves after they learned to use the forbidden black magic and committed the heinous crime of slaughtering all the Tree Elves. An elder of the Tree Elves cast a curse upon them before his death. As a result, they cannot be active under bright light. However, after a long period of study, they were able to overcome the curse by using magical power. They live underground or in a dark forest. Compared to other Elves, their life span is shorter but they have a high reproductive rate.

Get you started on the road to twenty. First off equip your sword and armor by hitting tab and right clicking on the armor and sword in there. Next go to the bottom right hand of your screen and click on the first button to the left. Go to the actions button under there and put attack, sit and pick up items in your hot bar too the right of your screen. Place them in the following order: 1. Attack 2.Sit 3.Pick up items. To use those just hit the corresponding F key, for attack F1, sit F2 and so on as you get more attacks and what not.

Next talk to one of the Abyssals and get the quest from them to collect fangs. Now leave the building and head out to cut up some Keltirs, your local neighborhood fox looking things. Here is where you have to make a choice, how long to kill the little furry beasts. I recommend killing only Keltirs until level six, though that may seem like a long grind and very repetitive, it’s worth it.

Killing only Keltirs, not young Keltirs or anything else, just the ones named Keltirs insures that you can keep on a steady path to six without having to sit and heal. Also, by sticking to only Keltirs you get one SP per kill which is the case for anything around there after you hit level two. Since they are such low level it will take more and more kills to level but you will always get one SP so you build up a large SP pool by the time you hit six. This will allow you to get some nice skills right away once you make it to town.

You surprise me dark one, it is obvious the dark force flows strong in you. Return to the temple and talk to the Abyssal you received your quest from. Next talk to Mitrell to receive a map and fifty SP. Leave the temple and follow the road until it come to a Y, go left. This will take you into the underground city of the Dark Elves. In the center of town is a nice piece of artwork, a giant hand, which seems to have lightning or something similar, shooting out of it. If you are facing west and the hand is in front of you then the magic shop is to your right, the warehouse to your left, weapon shop on the other side of the hand to the left and the training room up the stair to the north.

Let’s start with your skill first oh great wearer of leather. Go to the north and up the stairs into the small room at the top. Talk to one of the trainers and be prepared to make a decision. The decision at hand is what type of fighter you want to be, sword, dagger, bow, or bow/melee. I recommend the bow/melee hybrid as you can use the bow from a distance to pull your target to you while doing massive damage to them then switching to melee to finish them off.

In any case you want to make sure to get the special attack for your weapon type, Power Strike for swords, mortal blow for daggers and Power Strike for bows. Whatever your choice is make sure to get Defensive Aura after you have chosen your skills because you will need all the defense you can get.

Now that you have decided on what you want to use head to the weapon shop on the Southwest side of the town and buy the eight hundred and eighty three Adena weapon of your type. Then buy the basic armor and grab any arrows you made need if you are using a bow. While in the weapon shop talk to Trader Paint and accept the quest he has to offer.

Your next step down the dark path is to head out the West side of town. Yes, yes, I know the light burns slightly and your eyes hurt, but you must get used to the light in order to conquer it. Go to your left and follow along the wall through a small passage to a large field full of slimy goblins, stinky imps and dirty ashen wolfs. These will be your victims for the next four levels so learn their movements well.

The green things that look like Joe Peshee are goblins and the things that look like your little brother with wings are imps and they will help their fellow kind should they be close when a battle begins; the ashen wolfs on the other hand only care for themselves. A little note about your new special attacks, they may do a great amount of damage and seem really nice to open a battle with but they are even better to close a battle. Here’s the nice thing about these specials, they have something called over-hit. When you over hit something you increase the amount of XP given from the target, the lower the life of the target when you use your special the move XP bonus you get, up to twenty five percent. Learn how to use over hit effectively to level quicker.

Slay all the creatures you can and when you have fifty wolf claws head back into town to Trader Paint, on the right side as you enter town, in the weapon shop to collect your reward. You should receive some armor or Adena but in either case get the quest again and head back to the field to kill some more. Repeat this process until level ten and be proud of the stash of cash you should have.

All right, it’s now time for our first weapon quest. Return to town and go to the training room where you need to talk to Tetrarch Thifiell to receive the quest. Next go to the temple where you started at, it lies to the east of the village and talk to Abyssal Celebrant Kartia. Leave the temple and run through the Dark elf village stopping just outside the west gate.

Open your map and look for the Dark Elven Initiation Temple. That is where you need to go to find your targets. Your targets are Tumran Orc Brigands, you’ll know them when you see them, they look like football players, big, mean, greasy ugly things they are. They lay to the west of the Initiation Temple in a field but beware of the Stoppers in the area, they will attack you and eat your crispy looking butt. After you have the two parts you need head back to Abyssal Celebrant Kartia then run back to Tetrarch Thifiell in the magic shop for you reward of a eldritch dagger. Those of you using a sword might want to consider using this until your next level, but then again maybe not, its only one level.

Now to move onto another quest which will bring you even more power and money! Go to the magic shop on the Northeast side of town and speak with Trader Vollodos. He will ask you to collect fungus sacks, which will be no problem for you. After receiving the quest hit up the training room for some new skills and then head out the west exit.

Back outside? Great?well not so great since it stings a little but you must endure. Follow the road until you see a single tower on the right from here go Northwest. Kill the Walking Fungus’s in the area and once you have collected ten sacks head back to get a reward of two thousand Adena. Repeat this until level eleven and if you get enough cash buy some wooden armor off other players or out of the shop.

So dark one, you have reached eleven and are ready for your next weapon quest? Good, you are learning quickly. Return to town and talk to Blacksmith Karoyd in the weapon shop to receive the quest. Go back to the temple where you started and talk to Abyssal Celebrant Cecktinon and then return to the training room in the dark elf village where you will talk to Magister Harne. Now go to the School of Dark Arts and collect the ten bone fragments needed from Skeleton Hunters but beware they will attack you.

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